As an inspirational story charting the success of an indie video game project, it's hard to beat De Blob. The original PC version was created in just four months by a team of less than ten students at a Dutch university. Now, a console port is widely available with a sequel on its way. Its easy to see why this title was snapped up and turned into a blossoming franchise, since the project that started it all was published as freeware and remains active for download today.
De Blob has a streamlined
plot: you play as an amorphous alien shortly after crash-landing right in the
middle of the city of Utrecht. Worryingly, the city is bland and washed out,
with the buildings appearing as pale blank canvases. Faceless government drones
scuttle through the streets, absorbing the colourful inks from the world to
further their nefarious schemes. As the Blob, it's your mission to reclaim the
colours into yourself, making your whole body a giant rolling paintbrush and
applying inks onto the buildings and other surroundings with a simple touch.
Picking
up citizens of Utrecht gives you various primary colours to work with, while
picking up groups of people results in new shades. Grab too many, and you'll
eventually end up with a muddy brown mix. Alternatively, absorb one of the evil
G-Men and your body will turn jet black, rendering you useless and forcing you
to locate a river or fountain to purge yourself of the taint. Points are scored
by painting buildings, as well as other objects such as trees and billboards.
Bonuses occur when city blocks are fully painted, or when key landmarks - all
modeled on the real city - are recoloured to their original state. As an added
twist, certain locations can only be reached through a series of careful ramps
and jumps: deceptively difficult when dealing with the physics of a rolling
blob.
For
a game made to such incredible time constraints on zero budget, the technical
side of De Blob is
astounding. Graphics are simple, but not overly so, and indeed would look right
at home on the Nintendo Wii (probably not by coincidence since the console
claimed the rights to the franchise shortly after release). The colours are the
star of the show and are just as bright and vibrant as you would expect. There
are neat little touches everywhere, such as how the Blob leaks ink wherever
he/she/it rolls, leaving a permanent trail on the streets. Aesthetically it's a
good effort, but it also serves as a trail marker of sorts, indicating which
areas of the city you've yet to explore.
The
controls are, initially, a bit of a hurdle to overcome, especially for players
eager to dive right in and begin splashing colours around. The Blob rolls
around according to momentum, so stopping him is much harder than getting him
started. It can also make some of the sections of the game frustrating when the
Blob misses a ramp and rolls off a rooftop for the fifth time. However, this is
not an intensive game. It does not take long to adjust to the mechanics and
it's easy to continue playing once you've begun. Players that like having
objectives and goals might be deterred though; when a game is quite literally a
blank canvas there is very little direction and no concrete achievement to
speak of other than gaining points. The game can be completed with no more than
an hour or two of dedicated play, after which it's a matter of starting all
over again with a new, blank map. This naturally limits the lifespan of the title,
but considering it was only created as a school project it hardly seems fair to
berate it for lacking the shelf life of Skyrim.
De Blob is a masterclass on how
original gameplay and unconventional thinking can result in a simple yet highly
playable title that not only stands up on its own, but also forms the basis for
a growing franchise. To try De Blob yourself
and see where this quirky, colourful adventure began, you can download it here for free.
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